Multiplayer Level Design Intern / Full time
Role
Description
As a Level design Intern I worked on all Launch maps with many different tasks ranging in complexity. I implemented and designed the Layouts Escalation on all supported maps including the insertion sequences for all modes on Liberation Peak, Mirak Valley, Eastwood and Iberian Offensive.
Project
Battlefield 6 Multiplayer
Company

Genre
First Person Shooter
Engine
Frostbite




BF6 Multiplayer

Mirak Valley
Escalation Village Constuction Site HQ2 I nsertions

Village
As an Intern I worked on a redesign of the village. I had to make sure that the village would have strong CQC interplay in the interiors while also allowing for good cat and mouse gameplay with attack vehicles.
They layout had to also work for Squad Deathmatch, Strike point, Breakthrough, Conquest, Rush and Escalation. This was quite a challenge and I really enjoyed the production process.




Construction Site
I worked on the design of the interior and exterior cover dressing for the construction site. I worked on the ziplines also to get cool "Only in BATTLEFIELD" moments with the crane crashing down.






Liberation Peak
Escalation Game Mode Polish Insertions
Modes Work
I Implemented and designed the Escalation layout for this map. I also polished and worked on all game modes for launch.

Eastwood
Escalation Game Mode Polish pathing Insertions
Modes Work
I Implemented and designed the Escalation layout for this map. I also done some small set dressing pieces.






